07 of 10 Hero archetype
The Mentor
Warm and attentive men, who notice who is struggling and bring him along.
- Trait
- Edge: Warm
- Read as
- Compassion or Politeness
- Day job
- Nursing, paramedic and clinical care, Teaching and coaching, People operations
- Nemesis
- The Fighter
- Allies
- Shackleton, Socrates, Francis, Lincoln
This is your archetype. Your answers are kept for ninety days.
TheMentor
- Execution50
- Leadership50
- Teamwork88
- Adaptability50
- Negotiation10
- Vigilance50
Warm and attentive men, who notice who is struggling and bring him along.
Who is the Mentor?
The Mentor is dealt to a man whose edge sits high against other men: how much other people pull at you and how much you give way.
Ernest Shackleton the ship sank, and he brought all twenty-seven men home.
1874–1922Other men’s states reach you. You notice when someone is struggling and you do something about it, and you would rather bring a man along than beat him. People come to you first, and they are right to.
What you bring, and what it costs.
Powers
- You noticeYou see who is struggling before he says so, and you do something about it.
- People come to you firstMen bring you the thing they cannot tell anyone else, and they are right to.
- You bring men alongYou would rather have a man with you than beaten, so your teams last.
- Low frictionYou give way when it costs little, which is why the room works when you are in it.
Weaknesses
- Giving way when it costsYou concede things that mattered because the fight was not worth it, and then it was.
- Carrying other men’s weightWhat reaches you stays with you, and you can run out of room for your own.
- The hard conversationYou put off the blunt thing that needed saying, and the delay cost more than the words would have.
Five traits deal the archetype.
Scored against other men. Edge is the one that deals this card.
Base traits
The archetype's shape. Yours replaces it after the twenty.
NerveNRV
SteadyAlert
36Neuroticism
How early a threat registers and how hard your mood is to hold.
EdgeEDG
BluntWarm
90Agreeableness
Other people reach you. You notice who is struggling, you give way when it costs you little, and people come to you first.
MethodMTD
ImprovSystem
63Conscientiousness
Whether you run a plan or run on the day.
PresencePRS
Low-keyOutgoing
61Extraversion
How much you go toward people and take the room.
RangeRNG
PracticalIdeas
63Openness
How much you go toward ideas and the new thing.
Your ten traits
Where the Mentor wins at work.
Agreeableness predicts performance in teamwork and service roles and sits with job satisfaction.
The papers: Human Performance, 1998J Appl Psychol, 2002, PubMed 12090610
Roles
- Nursing, paramedic and clinical careOther men’s states reach you, and that is the job.
- Teaching and coachingYou bring a man along instead of beating him.
- People operationsThe room works when you are in it.
- Customer success and supportNoticing who is struggling before he says so.
- Therapy and counselingThe trait the work is built on.
- Team lead in a hard tradeThe crew that lasts.
Skills
- Noticing who is struggling
- Bringing people along
- Low friction in a room
- Keeping a team together
Your allies.
The ship sank, and he brought all twenty-seven men home.
Taught by asking, and Athens killed him for the questions.
Gave away everything and looked after the men nobody would.
Kept the country with malice toward none, and kept the men who had fought it.
Your nemesis: the Fighter.
TheMentor
- Execution50
- Leadership50
- Teamwork88
- Adaptability50
- Negotiation10
- Vigilance50
Warm and attentive men, who notice who is struggling and bring him along.
VSTheFighter
- Execution50
- Leadership50
- Teamwork12
- Adaptability50
- Negotiation90
- Vigilance50
Blunt and competitive men, who push where other men defer.
You bring men along and he pushes past them. He wins fights you would not have started, and you keep the men he lost.
Know all ten.
The card reads five traits from twenty questions. Understand Yourself asks one hundred, scores all ten traits against other men, and confirms or corrects the card. It comes with New Heroes.
Join New Heroes →Browse the free records →Take the twenty questions again →
Twenty items from a public-domain instrument, scored against 892 men. The card says something about you. It does not say what to take.