06 of 10 Hero archetype

The Craftsman

Practical and hands-on men, who trust what works and let the fashions pass.

Begin Join New Heroes.

Free · twenty questions · about 3 minutes

Trait
Range: Practical
Read as
Intellect or Openness
Day job
Skilled trades, Manufacturing and maintenance, Logistics and fleet
Allies
Cato, Cincinnatus, Stephenson, Ford
06Trusts what works

TheCraftsman

  • Execution50
  • Leadership31
  • Teamwork50
  • Adaptability36
  • Negotiation50
  • Vigilance70

Practical and hands-on men, who trust what works and let the fashions pass.

Who is the Craftsman?

The Craftsman is dealt to a man whose range sits low against other men: how much you go toward ideas and the new thing.

Cato the Elder farmed, fought, and distrusted every Greek novelty that reached Rome.

234–149 BC

You trust what works and you do not chase what might. You take the concrete over the abstract, and you learn by doing it rather than reading about it. Fashions in training and thinking go past you, and most of them deserved to.

What you bring, and what it costs.

Powers

  • Fads go past youA new method comes out every month. You do not pick it up until it has worked for someone you know.
  • HandsYou learn by doing, and what your hands learned stays with you.
  • DepthYou know one thing better than almost anyone.
  • A working defaultYour first move is the thing that worked last time. Usually that is the right move.

Weaknesses

  • The blind sideSometimes the answer is in a field you never look at, and you hear about it last.
  • Last time was differentWhat worked last time can stop working, and you notice late.
  • The argument you skippedThe abstract case you did not read was sometimes the one that would have saved you a year.

Five traits deal the archetype.

Scored against other men. Range is the one that deals this card.

Base traits

NRVEDGMTDPRSRNG

The archetype's shape. Yours replaces it after the twenty.

NerveNRV

SteadyAlert

59Neuroticism

How early a threat registers and how hard your mood is to hold.

EdgeEDG

BluntWarm

37Agreeableness

How much other people pull at you and how much you give way.

MethodMTD

ImprovSystem

45Conscientiousness

Whether you run a plan or run on the day.

PresencePRS

Low-keyOutgoing

33Extraversion

How much you go toward people and take the room.

RangeRNG

PracticalIdeas

10Openness

You take the concrete over the abstract and you learn by doing.

Where the Craftsman wins at work.

Low openness costs nothing in job performance across the research. It is an asset in practical and conventional roles.

The papers: Personnel Psychology, 1991

Roles

  • Skilled tradesHands and tools on a thing that has to work.
  • Manufacturing and maintenanceKeep it running. Do not redesign it.
  • Logistics and fleetA known system, run well.
  • Aviation and marine maintenanceThe procedure is the skill.
  • Farming and landPractical work on a calendar.
  • Law enforcement and securityConcrete work under concrete rules.

Skills

  • Making the known thing work
  • Learning by doing
  • Leaving a fad alone
  • Fixing what is in front of you
The wrong roomThe role that pays for a new idea every quarter. You keep the machine running. Someone else redesigns it.

Your allies.

Cato the Elder234–149 BC

Farmed, fought, and distrusted every Greek novelty that reached Rome.

Cincinnatusc. 519–430 BC

Left the plow to save Rome, then went back to the plow.

George Stephenson1781–1848

Taught himself to read at eighteen and built the railway with his hands.

Henry Ford1863–1947

Did not invent the car. Built the line that made it work, then made it black.

Know all ten.

The card reads five traits from twenty questions. Understand Yourself asks one hundred, scores all ten traits against other men, and confirms or corrects the card. It comes with New Heroes.

Twenty items from a public-domain instrument, scored against 892 men. The card says something about you. It does not say what to take.