08 of 10 Hero archetype

The Fighter

Blunt and competitive men, who push where other men defer.

Begin Join New Heroes.

Free · twenty questions · about 3 minutes

Trait
Edge: Blunt
Read as
Compassion or Politeness
Day job
Negotiation and deal-making, Litigation and advocacy, Closing and competitive sales
Nemesis
The Mentor
Allies
Caesar, Luther, Bonaparte, Diogenes
08Does not defer

TheFighter

  • Execution50
  • Leadership50
  • Teamwork12
  • Adaptability50
  • Negotiation90
  • Vigilance50

Blunt and competitive men, who push where other men defer.

Who is the Fighter?

The Fighter is dealt to a man whose edge sits low against other men: how much other people pull at you and how much you give way.

Julius Caesar crossed the Rubicon and did not ask.

100–44 BC

You say what you think and you do not wait for permission. Rank does not impress you and a fight does not frighten you. You push where other men defer, and things move because you did.

What you bring, and what it costs.

Powers

  • You pushWhere other men defer you push, and things move because you did.
  • BluntYou say the thing, so people know where they stand with you.
  • Unimpressed by rankA title does not change what you think, and you are right about that more often than the room admits.
  • You competeYou want to win and you do not pretend otherwise.

Weaknesses

  • The bridge you burnedSome of the men you pushed past were the ones you needed later.
  • Easy for you, hard on himThe blunt line took nothing from you and took his whole week, and you did not notice.
  • Winning the wrong fightNot every fight was worth having, and you had it anyway.

Five traits deal the archetype.

Scored against other men. Edge is the one that deals this card.

Base traits

NRVEDGMTDPRSRNG

The archetype's shape. Yours replaces it after the twenty.

NerveNRV

SteadyAlert

64Neuroticism

How early a threat registers and how hard your mood is to hold.

EdgeEDG

BluntWarm

10Agreeableness

You say what you think and you do not defer. Rank does not impress you, and a fight does not frighten you.

MethodMTD

ImprovSystem

37Conscientiousness

Whether you run a plan or run on the day.

PresencePRS

Low-keyOutgoing

39Extraversion

How much you go toward people and take the room.

RangeRNG

PracticalIdeas

37Openness

How much you go toward ideas and the new thing.

Where the Fighter wins at work.

Entrepreneurs score lower on agreeableness than managers. In service and teamwork roles the same trait costs.

The papers: J Appl Psychol, 2006, PubMed 16551182Human Performance, 1998

Roles

  • Negotiation and deal-makingYou do not give way, and the table rewards that.
  • Litigation and advocacyPaid to push where others defer.
  • Closing and competitive salesThe fight does not frighten you.
  • Trading and competitive marketsBlunt, fast, unimpressed by rank.
  • Investigation and auditSaying the thing nobody wants said.

Skills

  • Pushing where others defer
  • Saying it plainly
  • Competing without pretending otherwise
  • Holding a position under pressure
The wrong roomCare, service and the team role graded on harmony. Low agreeableness is a cost there, and the men you pushed past were the ones the job needed.

Your allies.

Julius Caesar100–44 BC

Crossed the Rubicon and did not ask.

Martin Luther1483–1546

Nailed ninety-five theses to a door and told the Pope where he stood.

Napoleon Bonaparte1769–1821

Crowned himself, because he would not let anyone else do it.

Diogenesc. 412–323 BC

Told Alexander the Great to get out of his light.

Know all ten.

The card reads five traits from twenty questions. Understand Yourself asks one hundred, scores all ten traits against other men, and confirms or corrects the card. It comes with New Heroes.

Twenty items from a public-domain instrument, scored against 892 men. The card says something about you. It does not say what to take.